Oculus Rift DK2

My Oculus Rift arrived this week and I’ve been getting it working with mmi and Leap. I’ve updated Graham Wakefield’s oculus object for DK2 and SDK 0.4 and it is working pretty well on my MacBook Pro with GEForce GT650 1GB. Am getting around 63FPS just animating the Leap, using the V2 SDK. I’m looking to optimise further so scenes can remain at 60FPS (to avoid sea-sickness) when there’s additional scene content.

Hope to get some movies completed soon, but just screenshots for now. If you have an Oculus, fullscreen the image on the Oculus display and it should appear in 3D.

Shows hand skeletons in 3D as tracked by Leap Motion and displayed by Oculus Rift DK2

Oculus Rift DK2 with Leap Motion V2, mmi.

OculusMebranePluck

mmi: plucked rectangular membrane, as displayed on Oculus Rift DK2

Max binary for the updated Max Oculus object here

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About musigui

I work at the University of Southampton, teaching Music Tech and Studio courses, and undertaking research in a number areas of computer applications in Music.
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