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My myo gesture control armband arrived last week, and I’ve been working hard to integrate it into mmi. I’ve made a Max object for it and a mmi controller patch, so now it can be used to control instruments in … Continue reading
We took part in Science and Engineering Day at the University of Southampton on 14th March, with some new demos. Some relate to the Hands On Sound project examining motion capture and sound processing, and some revised mmi (multi-modal instrument) demos … Continue reading
Have uploaded a brief demo – plucking a string (again!) – combining Oculus, Leap and mmi. If you fullscreen on an Oculus the animation should appear in 3D. The objects are not strictly tied to the hand positions yet, but it … Continue reading
My Oculus Rift arrived this week and I’ve been getting it working with mmi and Leap. I’ve updated Graham Wakefield’s oculus object for DK2 and SDK 0.4 and it is working pretty well on my MacBook Pro with GEForce GT650 1GB. … Continue reading
My Leap Motion controller (www.leapmotion.com) turned up this week and is a lot of fun. Masayuki Akamatsu has already created a Max object for the device – here – and so it was a pretty quick task to try this … Continue reading
Here is an example using Control with a bowed string. The GUI on the iPad is constructed by sending messages from mmi over OSC, and then can be used to play the instrument in mmi.